AI Insights · Timothy · January 2022
Top 5 Insects Games on Android in Norway Q4 2021
Discover the performance trends of the top 5 Insects Games on Android in Norway during Q4 2021, including weekly downloads, revenue, and active users.
Throughout Q4 2021, the top 5 Insects Games on the Android platform in Norway displayed varied performance trends. Here’s a detailed look at their weekly downloads, revenue, and active users based on data from Sensor Tower.
Moshquito! by Lion Studios had an interesting quarter. Its weekly revenue peaked at $7 in early November and fluctuated between $1 and $6 for the rest of the quarter. Weekly downloads started strong with 3.5K in the first week of November but saw a decline, reaching a low of 368 in mid-December before climbing slightly to 476 by the end of the quarter. Active users followed a similar trend, starting at 3.2K in early November and gradually decreasing to 782 by the end of December.
Insect Evolution from Infinite light years saw modest performance. Its revenue peaked at $9 in mid-November but had no significant earnings for the rest of the quarter. Downloads were highest in mid-October with 595 and declined steadily to 190 by late December. Active users mirrored this trend, peaking at 837 in mid-October and dropping to 350 by the end of the year.
The Ants: Underground Kingdom by StarUnion showed strong revenue performance, peaking at $1.9K in early November and maintaining a range between $776 and $1.9K throughout the quarter. Downloads increased steadily from 112 in late September to 562 by mid-December. Active users also showed growth, starting at 319 in late September and reaching 774 by the end of December.
Idle Ants - Simulator Game from Madbox experienced stable revenue, peaking at $96 in late November. Downloads fluctuated, starting at 195 in late September, peaking at 432 in mid-October, and ending at 233 by the end of December. Active users saw a decline from 942 in early October to 806 by the end of the quarter.
Worm out: Brain teaser games by Studio WW Games had minimal revenue, with a peak of $3 in mid-December. Downloads peaked at 329 in late September, dropped to a low of 93 in mid-November, and ended at 123 by the end of December. Active users followed a similar pattern, starting at 495 in late September, decreasing to 195 by the end of December.
For more detailed insights and trends, visit Sensor Tower.